


Emulators Note: xboxdevwiki's own list of emulators contain over 20 different emulator projects, most of which were abandoned not long after they started. Its developers continue to say there's no competition between them, as they're both open-source and have different goals and methods. However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Upon the first jailbreak by Andrew Huang, the scene ultimately delivered no comprehensive emulation until the mid-2010s, where developers have continued to have issues owing to the fact that, alongside the poorly documented hardware, many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). It had a number of advantages over other sixth-gen consoles at the time it was the only console to include a hard disk, meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live, prompting Sony to create the PlayStation Network the next generation.Early in its lifespan, the Xbox had an unusually active modding scene compared to the other consoles (often vindicated by the incredibly short warranty). Tha s&249 bailteachd emulators air &224 rdachadh a thoirt air &224 ireamh de bhathair a The Xbox was a modest seller, and helped create a brand for Microsoft that would give its successor a stronger market share in the west despite Microsoft's best efforts the original Xbox and succeeding consoles from the company have never gained a foothold in Japan for various reasons.
Many more original Xbox games have been able to get in-game and, in some cases, at decent speeds on XQEMU. Cxbx-Reloaded went in-game for Jet Set Radio Future with a somewhat decent framerate. NameSince May 2017, serious strides have been happening in the Xbox emulation scene with Cxbx-Reloaded and XQEMU making major progress.
Xemu360 Emulator Code Originating In
It's built for x86_64 machines and includes a ton of improvements to its HLE kernel, some from code originating in Dxbx and other related forks. Cxbx-Reloaded A fork of Cxbx that's been having a good development momentum since mid-2016. 600+ games are reported playable, See the official game compatibility list. Focuses on stability, performance, and ease of use.
See this compatibility list for more information. 150+ games are playable and 450+ games ingame. Audio) to make many games run fast, XQEMU's LLE implementation was introduced in April 2018 and is expected to help even further.
Not much works for this currently. StrikeBox Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. See this compatibility list that was taken from John GodGames' 2015 list, and this Google spreadsheet. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics.
The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows. Xeon Can emulate Halo CE to the point where the first stage is semi-playable. See this compatibility list.Dxbx A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc. Can boot around 56 games, with around a dozen in an already playable state. Cxbx One of the first Xbox emulators, started as an ahead-of-time compiler for Xbox executables. So expect more progress from XQEMU than StrikeBox in the meantime.
It also requires your console to have system storage. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. Consoles Fusion The internal name for backwards compatibility on the Xbox 360. That they've marked overall as not working and sound as unimplemented (graphics are OK though).

Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to have to figure it all out. To users, being "basically a PC" and "x86-based" is a selling point despite that not being the case as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen "x86-based" consoles). For the projects currently available and active there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate.
Xemu360 Emulator Driver Signature Enforcement
XboxDevWiki, for Xbox hardware documentation As the inner workings of the Xbox are better understood, Chihiro emulation support and accuracy will improve. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). XQEMU also has the potential to tap into hardware acceleration that Cxbx-Reloaded would have to write a kernel mode driver for, and SoullessSentinel wrote " I don't think our users would like the idea of disabling security features such as driver signature enforcement and installing an untrusted kernel driver just for an emulator." Chihiro The Chihiro arcade system was produced by Sega in 2003. While it's true that Cxbx-Reloaded will have the upper hand with a primarily HLE-based approach on Windows, XQEMU will have the advantage of going by the book.
